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Whats your poison?



...BF3

....BFBC2

.....2142

......BF2

.......BFV

.......1942

ALL OF THEM ...



Posted by Twlster
Votes: 45
Previous polls

PBBans.com
Welcome to Squad-One
Welcome to Squad-One.co.uk


We started out as a clan/community back in 2009, after being in various other clans from 2005.

We largely play Battlefield 3, Bad Company, Call of duty: Black Ops, Medal Of Honour and the Epic league of legends!

We currently have two player bases to the clan, the league of legends players, and the battlefield/call of duty players.

Join our TS @ 188.165.207.131:9987




BF3 Next Patch Notes!
Demize99 (Alan Kertz), the core gameplay designer for Battlefield 3 has posted a list of Battlefield 3 fixes that will possibly be integrated into the next patch release. The latest patch was released a mere three days ago and DICE has been quick to pick up on feedback and is already working on fixes and adjustments. It was announced two days ago that the command rose will be getting an overhaul.

There's also a new addition - one hit kills with a bolt action sniper rifle. To CoD players this is normal, but this is not something normal in the Battlefield series. The developers feel that the recon class is unappreciated in CQB maps like Operation Metro. Demize99 states that the spot is tiny, can only be hit from close distances, and can be blocked by the players arms and other material. The goal is to give recon some more prominence, but in a way that won't affect overall infantry gameplay.

The full list of Battlefield 3 fixes can be seen below:

Slightly increased the AEK971 recoil.
Slightly increased the ASVAL recoil.
Added Extended Mags to the ASVAL.
Slightly increased the recoil on the M249.
Reduced the recoil of the SKS rifle.
Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
Increased the damage of the G3, M60, and M240 at close range.
Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
Claymores now also persist through death, the player can have 2 claymores planted.
9x39mm rounds no longer benefit from the Sniper headshot bonus.
Increased the damage of the 9x39mm rounds.
Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
Increased the damage of the .357 and .44 magnum rounds at max range.
All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.
Tweaked IRNV to be more consistent across all levels.
Fixed a rendering issue with IRNV view when taking damage.
Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.
The spread for Flechette rounds has been reduced slightly on all shotguns.
The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.
Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry. Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Increased the locking distance for Jets when locking on laser designated targets.
Slightly reduced the repair speed of the repair tool.
Increased the damage the MBT's primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
Reduced the damage AA missiles do to jets.
Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
Slightly reduced the damage of Jet cannons.
Increased RPG and SMAW damage against aircraft.
Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Helicopter guns should now suppress correctly.
Improved the accuracy of the Mi28 gun to match the AH1 gun.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
Increased the power of explosions from cars and other explosive static objects.
Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
Adjusted the F35's Center of Mass and Lift Engine for more stable, level flight.
Updated the F35 weapon systems to be consistent with the other air craft.
Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
You can now spot with the EODbot.
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.
Fixed some situations that would unintentionally make a player unrevivable.
Reduced the black screen fade in time on spawn.

It should be noted that none of these fixes for Battlefield 3 finalized and may change or disappear completely
[Submitted by Jouxster]

Posted by Jouxster on Saturday 10 December 2011 - 23:56:30
Bad Company 2 R11 patch will be coming out on Wednesday.
The official post on the Battlefield Blog has some additional information on it. The patch will be 2.6 GB. Steam users will be automatically updated on Wednesday morning. Non Steam users will get it through the auto updater or can download manually. You can download the update now, but will not see any game servers till ranked providers update on Wednesday.


It will all go live in the wee hours of Wednesday Sep 21st (EU time).

What is the patch about?
Its main goal is to address stability problems with the game and performance issues. It is not intended to address game logic fixes.

FIXED

Removed some memory leaks
Fixed crashes when the game attempted to render lots of content (high detail, high FOV or multiple-monitor modes); this should particularly help multi-monitor users
Chat window no longer causes lag spikes
Chat window reworked opacity & visibility-time is controllable through settings in settings.ini
Clantag is remembered when using auto-login
Banner URLs can be up to 252 characters in length
SecuROM wrapper removed from non-Steam version
Minor performance enhancements
Reduced rubberbanding on servers with more than 24 active players
PrintScreen takes a screenshot, file stored in Documents\BFBC2\Screenshots directory

How large is the patch?
It is approximately 2.6GB.

Posted by Twlster on Wednesday 21 September 2011 - 08:10:56
Wepons


Rumored BF3 Weapons
-Assault Rifles-
FN F2000
Steyr AUG
SR556
Kaybar KH 2002
Pindad SS2
FX-05 Xiuhcoatl
FN SCAR
SAR-21 (not to be confused with the TAR-21)
AICW
Vepr
M16A2
Vektor CR-21
-SMGs-
HK MP7A1
MSMC
Type 05
STK CPW
UMP .45
Calico M960
Elf-2
UZI
Minebea M-9
PP-19 Bizon
AEK-919 K
-LMGs-
L86A1 (SA-80)
Negev
LSAT
RPK
PKP Pecheneg
MG36
Daewoo K3
-Shotguns-
SPAS-12
Mossberg model 590
USAS 12
Benelli Nova
Remington 870
Saiga 12
Kel-Tec KSG
Neostead
-Sniper Rifles-
M95
Type 88
M24
WKW
KSVK 12.7
HK PSG-1
SV 98
M99
-Pistols-
Glock
Berretta 92
Steyr M-1A
Zamorana
-Launchers-
RPG-7 or RPG-16
M72 LAW

Posted by Twlster on Saturday 10 September 2011 - 08:17:55
Battlefield 3 Operation Guillotine Trailer
DICE released a new Battlefield 3 trailer today showing footage from the single player campaign.






Posted by Twlster on Saturday 10 September 2011 - 07:59:32
Physical Warfare pack



EA released a new Battlefield 3 trailer today highlighting the Physical Warfare pack. The video shows some gameplay on the map Operation Metro.

Posted by Twlster on Saturday 03 September 2011 - 01:49:25
Posted by Twlster on Monday 29 August 2011 - 16:13:13
BF3



Posted by Twlster on Wednesday 23 February 2011 - 19:46:58
THE BIG ONE......







Posted by Twlster on Friday 17 December 2010 - 22:24:30
Servers Up and running
NEW SERVER UP




Posted by Twlster on Saturday 23 October 2010 - 17:00:15
THE BIG ONE.








EA sent out the much anticipated trailer for Battlefield: Bad Company 2 Vietnam. New screenshots as well as a fact sheet can be seen below.

The fact sheet states BC2 Vietnam will have:

* 4 new maps
* 6 new vehicles such as Huey helicopter, T54 tank, nimble US PBR "Pibber" patrol boat
* 15 characteristic weapons such as Navy SEAL XM22, M79 "Blooper" Grenade Launcher
* 60's soundtrack - 8 channels, 29 era specific tracks such as "Ride of
* Valkries and "Fortunate Son"
* True War Dialogue
* 10 new achievements / trophies such as blow up Vietnamese propaganda speakers


Posted by Twlster on Saturday 11 September 2010 - 09:02:15
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Chatbox
bullet babybom
28 Feb : 17:27
Wankers
bullet Twlster
02 Sep : 08:26
BF3....AWESOME....
bullet Handypee
14 Aug : 19:41
no..its a test!
bullet Jouxster
14 Aug : 17:31
Alrighty
bullet Twlster
17 Dec : 23:29
NAM time guys... ye haaaa

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